using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FlatRedBall;
using FlatRedBall.Input;
using FlatRedBall.AI.Pathfinding;
using FlatRedBall.Graphics.Animation;
using FlatRedBall.Graphics.Particle;
using FlatRedBall.Math.Geometry;
using FlatRedBall.Math.Splines;



#if FRB_XNA || SILVERLIGHT
using Keys = Microsoft.Xna.Framework.Input.Keys;
using Vector3 = Microsoft.Xna.Framework.Vector3;
using Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D;


#endif

namespace WinRos_Xna.Entities
{
	public partial class Ray
	{
		private void CustomInitialize()
		{

            //Visible = false;
            
		}

		private void CustomActivity()
		{
            

		}

		private void CustomDestroy()
		{


		}

        private static void CustomLoadStaticContent(string contentManagerName)
        {


        }
	}
}
